Sensenosense


A fictional company conducting psychology-inspired experiments exploring sensory overload and sensory deprivation. Participants moved between two contrasting environments, one of intense audiovisual stimulation and one of complete darkness and silence, while engaging in different creative processes. The project examined how sensory input affects perception of time and awareness.

Team: Jordan Baker, Nora Rotti


Experience Recap
Select Documents (Mockups)
Before the event, invitations were sent out looking for participants.

Experience Invitations 

Upon arrival, participants were welcomed by the research team, briefed on the “experiments” and given a consent form before proceeding.

The Team
Designed IDs  (front & back)
Consent Form Mockup

After signing the consent forms, participants received a random   envelope containing two paper slips.  These slips determined which “experiment” they would complete first.

They were also given a folder containing detailed instructions as well as an outtake form to be completed at the end.


Folder & other assets
Paper slips (mockup)
Instruction Sheet (front & back) for the Sensory Deprivation Room
Instruction Sheet (front & back) for the Sensory Overload Room
Each experiment lasted 10 minutes, after which participants swapped rooms.

The Sensory Overload Experiment absorbed participants in an environment filled with wall-to-wall projections, loud layered sounds, and constant visual stimulation. Along with experiencing the space, participants were encouraged to engage in an activity at a table covered in butcher paper, where drawing materials such as crayons and markers were provided. The act of creating within the overstimulating environment became a part of the experiment itself.




The Sensory Deprivation Room functioned as the direct opposite.

Participants were blindfolded, the lights were turned off, and the room remained in complete silence. A strict rule of no talking or additional noise was enforced.
Each participant was given a plate with a piece of playdough and encouraged to interact with it freely, relying solely on their sense of touch.


 
At the end, participants completed an
outtake form which was collected
by the research team.


Outtake form



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